“A Genre In Function, Not In Idea”
Auntrolye, unlike many film genres out there, is not defined by a vibe, tone, or stylistic flair. Its defining feature is the complete eradication of objective reality within the narrative film itself.
Where many film genres use techniques for their camera angles, Auntrolye strives to define camera angles based on their current need. Moreover, Auntrolye prohibits some form of omniscient angle, meaning a clear, defining camera angle from an unrealistic angle. There is no narrative “reality” independent of the character themselves. Thus, having camera angles that perceive the world in a way the character couldn’t realistically is not following the principle of no omniscient camera. What the protagonist perceives, misremembers, represses, or emotionally projects into the world are the founding blocks that must be used for the film narrative’s existence.
In Auntrolye, psychological perception replaces cinematic law. What this means is that time does not move chronologically; time moves based on emotions. Locations themselves are not fixed on an objective map but rather a memory map. Some aspects might be inaccurate, and that is okay; who decides what is right or wrong is not the viewer, because they are the ones who entered the realm of the character's existence. Therefore, the audience and filmmakers follow the rights and wrongs that are directly believed, followed, or imbedded into the character.
Subjectivity in this sense might make Auntrolye look "abstract," but in reality, it only strengthens the argument against it. In Auntrolye, the characters' experiences are real to them, and that is all that counts because we are in their world, not in the real world. The genre further believes in emotional causality, or in other words, what a character feels emotionally will be used as cause and effect in the world itself. To give an example, a conversation might repeat if the character replays that memory obsessively or if it is of great significance to them at that exact moment. On the other side of things, the memory of an event might be completely absent or disappear in real time as it becomes unbearable for the character to remember or think about. These are laws that directly make Auntrolye, Auntrolye.
By the very definition, Auntrolye reconstructs what cinema even means and flips it upside down like a pancake. It isn’t built from the world but rather based on the world. More specifically, the memory, resemblance, and past experience of that world. Remember, the narrative is only as stable as the mind of the character is.
“Genre Founded By Accident”
Auntrolye wasn’t planned.
I didn’t make it with the intention of making it. Auntrolye was discovered by me through the distinct narrative rules the film world hasn’t seen before. The story goes like this: In the early hours of December 22nd, 2024, I (David Cataraga) sat down to write what I assumed would be a psychological thriller. My intention was simple: explore the emotional depth of a character haunted by unresolved trauma. But within minutes of writing, the structure began to shift away from the psychological thriller I imagined.
I started writing with a few premises in mind: a character controlling the world through subjectivity, disobeying space-time itself. And I didn’t see that as a problem. Often in film, we are taught that the greatest mistake is not exploring a new creative idea, even if it doesn’t match standards. That’s eventually what led me to formalize Auntrolye. I remember the session taking no longer than an hour, roughly 50 minutes of writing something I didn’t know the significance of. What started for me as a psychological thriller revealed itself through distinct structure as something distinct, something far more than just style.
Over the following months, I started analyzing and researching possibilities, because the thought of a new film genre crossed my mind by that point. I wanted to see how something so close to being a film genre could become one. As I refined the original idea, I got closer to founding a new film language.
But nothing started until the 4th of May 2025, when, after dozens of rewrites and experiments, I formalized the film genre through a manifesto. I kept doubting it was just a style or variation, but the more research I have done into the subject, the more convinced I became that it was real. Auntrolye had stood apart as the outlier amongst known film genres and subgenres out there.
But going back, the only reason Auntrolye is alive today is because of that script that couldn’t fit any other label other than something new.
“What Makes It Auntrolye”
An Auntrolye film isn’t defined by a theme, tone, or style. Auntrolye is defined by the principles it holds.
One of those principles is that the character is the story in the most literal structural sense. The character in this sense usually is a protagonist; however, nothing stops an antagonist or a character with significant screen time from dictating the world we see. A common misconception is that the protagonist/character is simply the focus of the story. Although the focus is on their subjective experience, the focus is also for the world to directly mirror these experiences, not just objectively show them. Every sound, cut, color, and narrative law are just a couple of things that are directly controlled by the characters' cognition. Auntrolye doesn’t hold a neutral reality. There can never be an external camera from an objective perspective, only as far as the character perceives. Similarly, objective timelines simply don’t exist, since time is dictated by the pace of the characters' awareness and perception.
These principles do not manifest as some type of abstraction, as they are explained by the mirroring of the character’s internal logic. Editing becomes symptomatic, often trying to understand what the character feels and thinks rather than showcasing abstract editing. The sole purpose of editing in Auntrolye is to elevate the character’s subjective experience, such as that of their emotions. One should use common sense when editing/directing to best understand what makes sense logically given the context and what doesn't. Common sense is needed to ensure audience immersion to a very high level.
When a character remembers something, that memory doesn’t “appear” as a flashback. To first understand how to use a flashback, one has to ask what a flashback does to a human mind, which is making the person feel like they are reliving the moment. And that is exactly what a flashback means in Auntrolye. The present world you see on screen must be reconstructed to make the character themselves feel that the event is happening again in real time. A good rule of thumb is understanding that for a great Auntrolye movie, the audience must be in sync with the characters' emotions and experiences, hence the need for immersion.
Lighting, sound, and space obey the same structured rules. If guilt twists the character's understanding of a room, the room itself twists, creating that exact feeling and immersing the audience further. As for ambiguity in Auntrolye, it is not used to create general mystery, but rather, to organically create this ambiguity through misremembering or a character forgetting pieces of information. And just like the guilt example, the audience should feel like something is missing or left ambiguous, almost as if they aren’t remembering something clearly. This can often be achieved through a fabrication of the uncanny valley feeling, making audiences feel like something might be missing or off, creating that feeling of unease a typical human gets when they can’t seem to remember something.
The character's subjective experience is a genre law, directly needed for Auntrolye to function. Remove or add objectivity, and it no longer becomes Auntrolye. That principle is what makes Auntrolye, Auntrolye, without it, it’s another experimental or psychological thriller because of objective reality.
“Why It's Not Just A Style”
A common mistake is confusing Auntrolye with a psychological thriller, surrealist drama, or experimental cinema.
It’s understandable at first glance to confuse the aesthetics of Auntrolye with other similar-looking film genres. Even I, the founder, made that exact same mistake at first. But Auntrolye is not simply styled to appear internal; its entire premise and existence are built from the internal structure of the mind itself. Without the internal structure, Auntrolye doesn’t exist.
In conventional cinema, we often see a disturbed mind from a third perspective, making it safe to watch; the character is presented, and the film interprets. Auntrolye however, doesn’t have such a translation. The film isn’t about the mind; it is the mind itself. There isn’t an omniscient authority to correct or comfort the viewer. There isn’t a formal reveal to separate the illusion from reality. The character’s perception is not distorted to them, and Auntrolye treats it as law. Auntrolye refuses to interpret or analyze an idea; instead, it shows it as is. This means that the audience is the direct judge for what they interpret the character to be like, not the film spoon-feeding the intended appearance for the character.
Another aspect of film genres is that mood often defines the genre. Auntrolye however isn’t defined by a set feel. One could feel happy, sad, or uneasy when watching Auntrolye. Moreover, it has been observed that the general audience tends to generally feel uneasy when watching Auntrolye; however, that deeply depends on the audience’s interpretation of the character. With no guidance from an objective reality to give the audience a word for how to feel, people are free to make their own judgments. Thus, causal logic is what defines logic, more specifically, the causal logic of the characters' perception of their experience. Where traditional films show a world influenced by emotion, Auntrolye constructs the world out of emotion. Emotions don’t merely color scenes; they dictate how a scene is made entirely.
“To confuse Auntrolye with style is to confuse paint with architecture.”
- David Cataraga
A stylistic film may suggest the fragmentation of a mind through lens choices or nonlinear edits. Auntrolye however, requires that fragmentation to be logically justified through the direct perceived experiences of the character. Remember, the character isn’t framed as something. The character is shown as they are, and you are left to make your own judgments.
“How You Know It's Auntrolye”
Auntrolye isn’t defined by its surface-level looks, but by how it behaves.
The genre follows a predictable pattern: the character’s subjective reality is mirrored onto the world, the audience gets an immersive experience into their subjective interpretations, and a plot is formed through the direct experience progression of the character. As a viewer, you would find yourself immersed in a story that doesn’t have any safety nets to hold you away from logic that breaks easily due to its subjective nature. This isn’t done to necessarily trick you but because the character’s subjective reality is often rigid and self-centered, directly dependent on the type of character.
Auntrolye reveals itself not through twist endings, but through the inner psyche that commands the film world’s entire existence. As an example, if an emotion reaches a point where it cannot be cognitively managed by the character, the film world itself will shift. Timelines could fracture, locations may loop, or conversations may just start mid-scene. Think of it like a source of energy. If you have a light bulb that receives half of the needed energy, the light bulb will be affected and will start to flicker. That’s the exact correlation between the character’s subjective perception and the film world.
You will notice this not because something “weird” happens in the film, but because certain events correlate too well with the character’s direct experience in that moment. A delayed sound won’t shock you; it will disorient you, because that is what will tell you that something is wrong with the character’s psyche in that moment in time. As an example, a lie isn’t simply revealed; the lie is replaced by a stronger belief that turns into fact within the character’s reality. Think of it as the character believing that Event A happened; we can realize it was a lie only when the character changes their beliefs, believing Event B as fact. But then again, who gets to decide what is real or not? Nobody ever will, and that’s what gives Auntrolye personality.
The key question to Auntrolye is not what really happened; that question cannot really be answered. The film will never give you hints or information to lead you to conclude an objective conclusion. Instead, you should ask why the character experienced the event in that way.
Although Auntrolye has multiple forms, from its subgenres to the genre itself, what you are guaranteed to notice regardless is how everything in the world is controlled by the inner mind of the character.
That is the signature identity of Auntrolye. The moment you, the viewer, stop asking, "What's going on?” and start asking, "What experience made the character that way?" you are starting to get what Auntrolye is. And when you start observing how there’s no objective reality, no safety net, just the character’s subjective experiences sailing the ship, that's when you know what you are watching is Auntrolye.
“Why You're Meant To Feel Uncertain”
The unease and disorientation you feel when watching an Auntrolye film is not the result of a bad film; it’s the signature of an Auntrolye film.
Similar to how horror has its signature look by creating fear, Auntrolye creates unease and disorientation. Auntrolye further removes the stabilizers that most viewers unconsciously rely on: objective reality, chronological sequencing, and narrative resolution. In other words, you don’t watch Auntrolye from the comfort of safety nets; you are watching right into the mind of the character, with nothing to keep you away from the immersion you would feel.
In this genre, the character perceives the world in the same way we, humans, have our biases and rigid beliefs. This is done to immerse you deeper into the subjective experiences of the character, forcing you to look right into their soul. You, as the viewer, are not a passive observer; this isn’t a sitcom. You are the one who gets to decide and interpret what the subjective means even when there is never a true answer, and all you can do is speculate.
Moreover, uncertainty in Auntrolye is not just another technique. It is a structural method of showcasing just how uncertain we as humans are in our own logic, beliefs, and understanding of the world. That will, of course, create uncertainty for the viewer but often not for the character, similarly to how someone from an external perspective would often be capable of seeing rigid or biased opinions. In most film genres, resolution is offered as comfort. In Auntrolye, confusion is the baseline way of living. That means that resolution will almost never be given, since every question will never have an objectively true answer. Auntrolye doesn’t have an omniscient voice to correct the character’s view or guide the audience towards a certain belief.
So when the film refuses to give you clean answers, when time folds or motives blur, that is all intentional. This creates clarity in the audience about the failure of meaning itself. Auntrolye films simply mirror a character’s own flaws and biases through their subjective experiences. Moreover, it invites the audience to feel the cost of living in the film’s world without fixed truths.